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Green Room Retail Makes PlayStation Move

Birmingham, United Kingdom (March 11, 2011) – Green Room Retail, leading expert providers of retail solutions including retail design, point-of-purchase, shop-in-shop and flagship store design, reveal the details of their point of purchase display contract with Sony PlayStation.

Sony’s new PlayStation Move motion controller has taken the gaming market by storm since launching in September 2010, and retail design agency Green Room Retail has been in the thick of the action thanks to the revolutionary point of purchase furniture it has developed, and is now facilitating trial in stores and at events across the globe.

PlayStation Move is an innovative new wireless controller that replicates a player’s physical actions on screen with incredible accuracy, providing a completely immersive gaming experience.

Green Room has been instrumental in helping retailers and gamers experience the new controller and gaming features in stores and concessions across EMEA (Europe, Middle East & Africa) and at global events including E3 Expo (Los Angeles), CES (Las Vegas) and the Interactive Digital Entertainment Festival (Cannes).

The Birmingham-based agency was awarded the contract to design, engineer and rollout a series of sampling furniture and demonstration units, following a competitive tender process during the spring of 2010.

The brief was a challenging one. The solution employed had to not only integrate with the full portfolio of existing PlayStation point of sale furniture, but also encourage trial by permitting the wide range of human movements allowed by the controller, all while accommodating various anti-theft and health and safety requirements.

Green Room’s design not only meets these stringent objectives, but also delivers commercially for Sony and its partners through the implementation of innovative manufacturing and distribution efficiencies.

The sampling furniture itself can justifiably be described as ‘revolutionary’ thanks to the unique tethering system designed by the Green Room team, which defies the convention established by other wireless gaming devices.

Richard Ash, Green Room’s Chief Executive, explains: “Wireless gaming is an interactive and physical experience, yet the sampling furniture used to facilitate trial in-store and at public events was essentially still the same as those developed for fixed-wire controllers back in the day. The front-fixing tethering used previously essentially made the wireless controller wired again, placing many physical restrictions on the user and failing to give an authentic experience.

“Tethering is an inevitable necessity in most retail or event situations, but for a platform as immersive as PlayStation Move, these primitive restrictions were clearly unacceptable. Our team reinvented the format, engineering a solution that places the tether to the rear of the gamer, permitting complete freedom of movement and natural play. It may sound an obvious and simple solution, but in a retail display environment, there are a wide variety of practical and logistical obstacles to overcome for it to be a success – and we have steered through this maze of compromises to make it possible.”

The solution developed suits both fixed and mobile sampling units, and Green Room therefore has also developed a portable unit that incorporates a screen, PlayStation 3 and Move controllers within a single branded package. Whereas previous demonstration units required van transportation and two technicians to set up, the new unit can be transported by car and set up and operated by a single sales rep; bringing obvious labour and transportation cost saving benefits.

Green Room’s ingenuity has also delivered cost savings through the implementation of just-in-time-style manufacturing and stock ordering systems, made possible by the modular nature of the furniture design. Rather than manufacturing runs being based on annual forecasts, territories now place orders for furniture components on a quarterly basis. The new process has substantially reduced inventory and warehousing overheads, realising cash flow benefits and a reduction in the number of units rendered obsolete by change over the course of the average year.

Richard continues: “Designing things to look great is one thing, but designing them to look great, be fit for purpose, commercially and logistically viable, and capable of delivering cost reductions through the creation of supply chain efficiencies, is something else entirely. Our work with Sony PlayStation demonstrates our commitment to uniting the worlds of creative and commercial design.

“This was a demanding brief, requiring not only a highly competent technical solution as to how Sony satisfactorily present the product in a broad variety of retail environments, but also one that fits in effortlessly with the existing suite of PlayStation point of sale collaterals and delivers significant cost savings when compared with previous furniture roll-outs.

“Perhaps the most impressive element of the project has been our development of an elegant and incredibly versatile method of tethering the Move controller in a way that permits play as the designers’ intended.

“With the mobile unit, we have empowered Sony’s field people to take the PlayStation experience into a wider variety of locations and venues than previously possible. This is a nut that has previously remained un-cracked, so this innovation offers a genuine competitive advantage to their sales teams.”

Richard concludes: “PlayStation Move is brilliant entertainment and it was essential we did not restrict the engrossing game play experience in any retail or event exhibition. Our creative and technical design team embraced the challenge presented to them, and their ingenuity has effectively reconfigured the way in which wireless games controllers are presented in the retail environment. The project has evolved and become a text book case study for how to successfully rollout a new product into multiple, diverse retail environments across numerous geographical territories. We’re thoroughly delighted with the outcome.”

Rachel O’Connor, European Trade Marketing Manager at Sony Computer Entertainment Europe, commented: “Green Room has been a trusted partner throughout the retail rollout of PlayStation Move. Their creative and practical product presentation solutions have been instrumental in ensuring the commercial success of this latest addition to the PlayStation family across Europe.

“Ours was a demanding brief but Green Room’s approach has been inspiring, resulting in not only a highly competent technical solution, but also one that fits in effortlessly with our existing suite of PlayStation point of sale collaterals and successfully delivers significant cost savings when compared with previous furniture roll-outs.

“Green Room has been a tenacious, creative and commercially-aware design partner, and I would not hesitate in engaging them on future projects.”

To find out more about GRR’s exceptional retail design solutions, visit http://www.greenroomretail.co.uk/ or telephone 0121 200 2828.

About Green Room Retail

Opening its doors back in 2001, Green Room Retail (GRR) was born out of MD Richard Ash’s love of retail. Having spent 15 years working with some of the most successful brands in the world, Richard’s vision was simple – to offer clients exceptional creativity and service at a fair price. The company continues to go from strength to strength, with leading brands from around the world trusting Green Room Retail to deliver them unexpected retail solutions. GRR recently extended their Birmingham offices and also, a short while ago, collaborated on BBC 2’s leading retail design programme ‘Mary Queen of Shops’ with Mary Portas.


Contact:

Richard Ash
Green Room Retail

Suite 304

Fort Dunlop

Fort Parkway

Birmingham

B24 9FD

Tel: 0121 200 2828

Email: pr@clickconsult.com

Media contact:

Jeremy Merckel at WAA

0121 362 1637 / 07966 135671

jeremy.merckel@waa.co.uk

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